All Flee icon

All Flee

All Flee

All Flee Unblocked

All Flee is a free browser puzzle-platformer with 20 stages. You control a group of characters at the same time. Every input moves all of them, and the goal is to get each one through the exit door without touching a hazard. It’s untimed, but the hazards move, so timing still matters.

“Unblocked” usually means a game that loads on a school or workplace network that filters websites. Whether All Flee loads depends on your network’s filter, not on the game.

I can’t tell you whether any specific site is accessible for you. Legitimate options:

  • Play at home or on a personal device on your own connection.
  • Ask your teacher, librarian or IT admin what’s allowed.
  • Follow the rules for when games are permitted.

I’m not recommending proxies or other workarounds, which can break network rules and lead to sketchy sites.

Controls and Interface

ActionKeyboardTouch
Move leftA or Left arrowOn-screen left button (bottom left)
Move rightD or Right arrowOn-screen right button (bottom left)
JumpW or Up arrow (one portal also lists Space)On-screen jump button (bottom right)

The game also has a pause button, sound and music controls, and a level number displayed at the top. The level select screen has a button to reset your progress.

The Rules That Matter

  • Everyone moves together. Each input affects the whole group.
  • Reaching the door takes a character out of play. The rest keep moving.
  • Any hit restarts the level. Fixed spikes and moving blades both count.
  • Warps work in both directions on levels that have them.
  • Levels unlock in order, and you can replay any beaten level.
  • Retries are unlimited, and the end screen shows how many times you died.
  • Progress saves in your browser, so clearing site data may erase it, and it won’t follow you to another device.

A Planning Method That Works

This is my own approach, based on the rules above. It isn’t an official strategy.

Find the hardest character first

Because everyone moves together, the character facing the toughest hazard decides your timing. Identify that character before moving. Plan the whole run around them, and let the others ride along.

Treat the gap between characters as a resource

Characters often start spread out, which means more hazards to track at once. Anything that brings them closer, such as a wall you can safely press against, simplifies the level. Keep an eye out for safe walls early in each level, and use them to compress the group.

Use failed runs as scouting

Retries are unlimited, so your first attempt on a hard level can be a learning run. Watch where the moving blades are and when. Then restart with a plan. Don’t try to improvise through a level you haven’t seen.

Gamer Challenges

These are my suggestions, not game features:

  • Low-death run. The end screen reports your death count, so try to beat the game with as few deaths as you can.
  • Watch-first rule. Spend a few seconds studying each level before touching a key.
  • Replay run. Return to an early level later and see if you can clear it cleaner.
  • Compare with friends. Death counts make a simple score.

Troubleshooting

  • Controls don’t respond: click inside the game window first, then try the arrow keys.
  • Touch buttons don’t work: check that you’re using a supported browser, and reload.
  • Progress vanished: the game saves in your browser, so clearing site data or switching browsers may reset it.
  • Game won’t load: refresh or try another browser.

Frequently Asked Questions

What is All Flee? +

A browser puzzle-platformer where you move a group of characters at once and get all of them through an exit door.

How many levels are there? +

20, unlocked in order.

What are the controls? +

A/D or arrows to move, W or Up to jump. One portal also lists Space. Touch devices use on-screen buttons.

Is there a timer? +

The competitors describe it as untimed.

Do I lose control of characters that reach the door? +

Yes, and the rest keep moving.

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